Monday, February 28, 2011

Sound effects

Sound effects was fun putting into the game, I originally put sound in my original vermin killer game but that had messed up. It's a hassle keeping everything together so it all works in the end but its worth it.

Score Keeping

Finding ways to keep the score was relativly nice. Either through collision test to pushing buttons. It's all a easy to do to do it, as long as you get the code right.

Special Effects

This assignment was not very fun working with. The tutorials were all terrible in many cases. But the worst case is that there were few tutorials at all. And giving text an effects isn't the easiest thing to do.

Moving on a path

About a week and a half ago we went over moving on a path. This is fun and easy consider it seems we go over this nearly every week. In Gaming 1 we couldnt figure out how to get it going but now it seems like its a piece of cake.

Navigating the Timeline

We also went over going over navigating the timeline a long time ago. Which was early in Gaming 1. At first it was pretty hard, but as the months went by, getting through a timeline gets easier by day.

Pre-Loader

The other day we made a pre-loader in class, but I forgot my blog post. It was fun to make but because there was really nothing to load, it loaded pretty quickly. Compared to the original Red Faction that would load for a while nearly every 10 min. But, hey, I'm okay with that, the game was cool.

Finding Solutions

The finding solutions topic is really just a post of other sites that help students figure out their games. This certain post gives me a couple places I could indeed go. So, in general, this post is very helpful.

Learning From Others

The learning from others topic is a relativly simple set of instructions on how to get work off another swf or fla. I would hope in this care that it's not for stealing someone elses work. But I like the post in general, it gives me several tips on how to copy work or get something I need and pull it over. But in this case, it gave me good info on moving a movie clip. Which is more than a hope skip and jump.

Wednesday, February 23, 2011

Timer

Well, today was a pretty simple day, worked on a timer that didn't want to do anything but it was fun. Apart from that we looked over how to make buttons that play sounds. The most important buttons we looked over were play, pause, and stop. And that's just about all we did today, pretty simple stuff.

Monday, February 14, 2011

Collision Test

I don't want to sound picky or something but I've already finished the collision test tutorial a long time ago. And I also have to do a lot of collision test code just to do a demo of Vermin Killer which is my last game I created. I now intend on working on a complete new game where a old lady runs through a map to get a snickers bar. Kind of like a Mario theme just it's a mean lady.

Wednesday, February 2, 2011

Testing and Debugging

Well, today on the 2nd of Feburary was a pretty short day. We looked at a messed up demo with 6 to be exact errors in the code. We were instructed to look through the code to fix and spot the problems that were within it. It wasn't really that hard, most of them were obvious and common sence. I don't think many of us had trouble with it plus the fact if you did miss something it would let you know.